Presentation Details

The Second International Conference on New Directions in the Humanities

An(other) Enemy: The Multimodal Representation of Otherness in Gaming Culture

Vangelis Intzidis, Georgios Prevedourakis.


Video game culture is characteristically comprised by modes of representation (images, discourses, genres and styles/voices) through which both the self and the other are imagined, constructed and articulated. This is significantly evident in the case of war video games and in particular in first person shooters, where the gamer is called to enter the realm of an imagined identity (as a soldier, a special agent etc) in order to confront an equally imagined -yet ‘real’- other in the face of the enemy. Games of that category employ a series of multimodal means (linguistic, audio-visual representations, cultural and political discourses) with which the setting (space, time and identities) and the system of rules is created. Simultaneously, these ‘unreal-visualized’ identities correspond to a real political and historical narrative in which the gamer is constantly positioned. Hence the gamer is following a predetermined context that is informed by often thoroughly selected elements affecting and reflecting a specific political reality (e.g. Vietnam War, WWII, Iraq etc.) This proposed paper will seek to analyze and expose the ways with which the multimodal representation of the enemy is articulated. In doing so our analysis will revolve around the following thematic areas: (1) The role of ideological hegemony in the construction of parallel realities and identities. (2) The discursive construction and representation of the self and the other within the setting of a conflict. (3) The cultural/normative background of contemporary gaming culture and its respective correspondence with international politics. (4) The political and historical narrative of these genres and the ways with which this narrative becomes redefined and appropriated in the modern context. (5) The importance and the role of the notions of time and space (public and private). (6) The methods with which we define and identify ourselves through roles, social/ institutional identities and styles of citizenship

Presenters

Vangelis Intzidis  (Greece)
Associate
General Secretariat for Adult Education
Hellenic Ministry of Education and Religious Affairs

Evangelos Intzidis studied Pedagogic and Linguistics and has been honored to participate as a scholar in National Endowment for the Humanities seminars in Columbia University. He is an associate in the General Secretariat for Adult Education-Hellenic Ministry of Education and Religious Affairs, participating in the working-team for Lifelong learning policies.


Georgios Prevedourakis  (Greece)
Conflict Analyst



Keywords
  • Video Game Culture
  • Multimodal Representation
  • Otherness



(30 min. Conference Paper, English)